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AI Insights · Timothy · July 2024

Top 5 Educational Games in Hungary Q2 2024: Performance Insights

Discover the performance trends of the top 5 educational games in Hungary for Q2 2024, based on Sensor Tower data.

Top 5 Educational Games in Hungary Q2 2024: Performance Insights

In Q2 2024, the top 5 educational games in Hungary showed diverse performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at how each app fared during this period.

Matific: Math Game saw a notable fluctuation in its weekly downloads, peaking at 1.8K in mid-April before declining to around 200 by the end of June. Revenue remained relatively stable, with a slight peak at $1.1K in early April and a low of $708 in mid-June. Weekly active users reached a high of 5.7K in mid-April, tapering off to approximately 3.3K by the end of the quarter.

Lingokids - Play and Learn experienced consistent download numbers, with a significant spike to 550 in the last week of June. Revenue showed minor fluctuations, peaking at $946 in early May and maintaining a steady average around $800 for the rest of the quarter. Weekly active users hovered around 1.7K, with a slight increase to 1.8K by the quarter’s end.

Intellecto Kids Learning Games had minimal download activity, with occasional single-digit downloads. Revenue showed a slight decline from $607 in early April to $319 by late June. Weekly active users reflected a similar pattern, starting at 67 and ending the quarter at 38.

Learn English - Studycat had low download figures, with the highest being 25 in early April. Revenue varied, peaking at $176 in the second week of April and dropping to a low of $15 at the end of May, before recovering to $138 by the end of June. Weekly active users started at 67 and saw a gradual decline, finishing at 48.

LogicLike: Kids Learning Games experienced a steady increase in downloads, reaching 312 by the end of June. Revenue also showed growth, starting at $48 in early April and peaking at $177 in early June. Weekly active users saw a significant rise, starting at 84 and reaching a high of 372 by the end of the quarter.

These insights highlight the dynamic nature of the educational games market in Hungary. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024